VOLLEYEBALL started as a weekend jam game that evolved from a GameMaker tutorial I created during my time as a coding instructor. At first glance, it's a simple ball-bouncing game, but there's more beneath the surface. The game features an "AI" that adjusts gameplay variables based on your responses to its questions, often with humorous results.

Playable Windows build here.

This project was also an opportunity for me to create a flexible multiple-option dialogue tree system, which I can easily reuse in future projects.

One of the places where I applied this system is in YOKANZI's BLADE.